STEN AND OGHREN HAVE JOINED THE FRAY!
Next shall be Shale… although I don’t know what to do with Shale yet.
Then I’ll work on Awakening… Although Oghren is already apart of that so thats…. easy?
Then Dragon Age 2, then the known companions of Inquisition!
STEN AND OGHREN HAVE JOINED THE FRAY!
Getting there, fixed Alistair and Leliana’s smile, although Alistair still looks a bit in pain so I need to fiddle with that more.
But also have Wynne and Zevran finished. Next will be Sten, Shale and Oghren. Then I’ll make my way onto Awakening and possibly Leliana’s Song and Witch Hunt…. Oh no I just realized I need to do the group’s dog don’t I…
Well those will have to wait.
Kinda just popped into my mind, gonna try and draw a headbust of almost every Dragon Age companion. So far only Morrigan, Cogdale(Warden), Leliana, and Alistair.
Plan on doing II and Inquisition as well, so heres for the challenge! Also awkward smiles!
My 2nd Guardian. A female Exo Warlock.
Bio- Ochre just like every other Exo found beyond the city does not remember her past life and function. Neither does she recollect what she was doing during the collapse of the solar system to the darkness.
Her ghost found her amongst wreckage in what was once known as the Gallipoli Peninsula.
She fought and trekked her way to the last city. There she was paired into a team of guardians by the speaker and the vanguards. What will come of them? Only they know for sure.
Not dead just have been waaaay too hooked into Destiny at the moment. Finally broke free to draw my 2nd character who is a Female Exo Warlock named Ochre-22.
Hurray fan fiction mindsets!
For over two years of Halo 4’s development, 343 Industries was understaffed by about 100 people - short of the average of about 300 developers for a triple-A studio. 343 had to build their team on-the-fly rather than having a solid team to start with.
Mid-way through the development cycle, Ryan Payton (the then-creative director) had to quit the company because he was suffering from depression. Josh Holmes assumed his position and saw the game through to the end, but his mother was suffering from dementia while Halo 4 was being made (this actually served as the basis for the inspiration of how Cortana’s rampancy arc was written in the game).
343 inherited Halo at perhaps the lowest point of the franchise’s history, following the great backlash from fans against Reach. There was immense executive pressure from Microsoft to have Halo ‘modernise’ by following market trends set forth by titles like Call of Duty because the arena shooter formula has faded away from the FPS market since 2007.
Like Halo 2’s turbulent development from 2002-2004, this shows that game development is as much of a bureaucratic nightmare as any business. With so many investors and publishers looking to control the product and its distribution to generate as much profit as possible.
343 has acknowledged these missteps [Halo 4: Postmortem GDC Conference] [Brad Welch’s Twitter] and everything that they’ve said and shown about Halo 5: Guardians indicates that this won’t be the case in the future. They have a full team now with a coherent vision, a wealth of fan feedback, and are purposefully supplying the Halo 5: Guardians beta a year early in order to have the time to sculpt Halo 5’s multiplayer into the experience that the fans want it to be. Every interview has stressed the importance of the return to the classic arena formula, bringing back the classic Halo elements that Reach and 4 lacked, which indicates that the franchise is set for a brighter future on the multiplayer front.
I’ve spent much of the last two years singing my praises for this game, and that’s because there’s a lot to love for a lore fan like me. In terms of the game’s story, its characterisation and development, its ties to the exterior lore, the visual fidelity of the game bringing the environments and that beautiful Forerunner aesthetic to life, there’s no end of appreciation. But the game also had its problems, and some of them were quite major. Halo 4 was a prototype learning experience for 343, they made some decisions that worked and some that didn’t, and if they can truly deliver on Halo 5: Guardians (which I fully expect they will), I think we’re in for a real treat (Quinn Del Hoyo is the biggest Halo CE fanboy ever and he’s in charge of Halo 5’s multiplayer, we are in safe hands).