For over two years of Halo 4’s development, 343 Industries was understaffed by about 100 people - short of the average of about 300 developers for a triple-A studio. 343 had to build their team on-the-fly rather than having a solid team to start with.
Mid-way through the development cycle, Ryan Payton (the then-creative director) had to quit the company because he was suffering from depression. Josh Holmes assumed his position and saw the game through to the end, but his mother was suffering from dementia while Halo 4 was being made (this actually served as the basis for the inspiration of how Cortana’s rampancy arc was written in the game).
343 inherited Halo at perhaps the lowest point of the franchise’s history, following the great backlash from fans against Reach. There was immense executive pressure from Microsoft to have Halo ‘modernise’ by following market trends set forth by titles like Call of Duty because the arena shooter formula has faded away from the FPS market since 2007.
Like Halo 2’s turbulent development from 2002-2004, this shows that game development is as much of a bureaucratic nightmare as any business. With so many investors and publishers looking to control the product and its distribution to generate as much profit as possible.
343 has acknowledged these missteps [Halo 4: Postmortem GDC Conference] [Brad Welch’s Twitter] and everything that they’ve said and shown about Halo 5: Guardians indicates that this won’t be the case in the future. They have a full team now with a coherent vision, a wealth of fan feedback, and are purposefully supplying the Halo 5: Guardians beta a year early in order to have the time to sculpt Halo 5’s multiplayer into the experience that the fans want it to be. Every interview has stressed the importance of the return to the classic arena formula, bringing back the classic Halo elements that Reach and 4 lacked, which indicates that the franchise is set for a brighter future on the multiplayer front.
I’ve spent much of the last two years singing my praises for this game, and that’s because there’s a lot to love for a lore fan like me. In terms of the game’s story, its characterisation and development, its ties to the exterior lore, the visual fidelity of the game bringing the environments and that beautiful Forerunner aesthetic to life, there’s no end of appreciation. But the game also had its problems, and some of them were quite major. Halo 4 was a prototype learning experience for 343, they made some decisions that worked and some that didn’t, and if they can truly deliver on Halo 5: Guardians (which I fully expect they will), I think we’re in for a real treat (Quinn Del Hoyo is the biggest Halo CE fanboy ever and he’s in charge of Halo 5’s multiplayer, we are in safe hands).
#PAXprime2014 is now over and friends must go home. It was fuckin awesome thanks for everything guys. I needed it. #PAX2014 #paxprime #cosplay #borderlands #borderlands2 #gearbox #gearboxsoftware #mordecai #lilith #maya #subzero
An early birthday gift for my Bud Vance. A little joke he came up with since his Spartan’s nickname is “Ghost” which would cause confusion when talking about the covenant vehicle of the same name.
So as he put it "Spear! Grab a ghost and get to the rendezvous point!" *Next frame of Spear riding on Ghost’s shoulders, Ghost’s arms out like wings and making humming noises*
So here it is, he is also getting a cut out version like I have in the photo with the coffee.
Born on the outer colony of Jericho VII to parents who were aligned towards the insurrectionists. Vance and his younger sister Tana were taught and trained from a young age in response to the UNSC’s strong presence after the insurrection grew on the planet.
By 2535, The Covenant had found Jericho VII, Both Vance and Tana were taken to escape shuttles by their parents but left without them as his parents went to help more escape the glassing of the planet. Vance watched Jericho VII be annihilated from orbit on board the UNSC Stepping Stone which tried to wait long enough for anymore refugee shuttles.
After escaping the covenant at Jericho VII, Vance and his sister Tana were offered to join the SPARTAN III Program. They both knew it was the only way they could get vengeance for what the Covenant did to their family and home, so they accepted it.
Going through processing at Camp Curahee on Onyx it was discovered that Vance had the right unique genetics that the SPARTAN II Program required and so he was taken and placed within Cäsar Company while his sister became a Beta Company trainee. He didn’t like this outcome with being separated from his sister and so chose to act out against his superiors in various ways using the stealth he learned from his parents.
His abilities in maneuvering and stealth was noticed by the officers and he soon was placed in the role of reconnaissance for the training exercises. Which ever team had Vance had an advantage in competitions during the training campaigns.
After his augmentations he was once again taken from those he cared about in Cäsar. He was then informed on why this was the case. How he had special genes which made him perfect for the augmentations he received and the Fire Team he was assigned to. A Fire Team which had the same unique genes as he did.
This Fire Team he soon learned was named Quiver. Some of his fellow Cäsar Company Spartans were apart of this team. One of his close friends from Cäsar had also been assigned; His name was Grant and later codenamed Tall.
The following years, Vance found himself and Quiver dealing with special assigned ops that were completely different from what other the spartans and Tana were executing. Because of his skills Vance was used heavily by Fire Team on their missions, saving them from certain death on more then one occasion.
2545 was an important year for Ghost and Quiver. Dealing with thee aftermath of the Battle of Orin. Learning of Operation TORPEDO and what happened to Beta company made Vance distraught as he knew Tana had to have been a casualty. It made him feel the same helplessness he felt watching Jericho VII burn.
After the campaigns he served in the Sol System and with the Human-Covenant War finished Vance accepted the offer of joining the next generation of Spartans in the IV Program. He would be placed in training the new initiates in stealth and tactical maneuvering in combat.
He denied leading his own team after the training had been completed and opted to join Quiver. He also did not agree with how discipline was handled in the IV program as the Commander had punished the officers who did discipline the recruits for acting stupid and arrogant.
Seeing his team of more then 10 years was more of a family to him. He sided with them no matter what even against Commander Palmer who would not take these outbursts laying down.
Given the time they had after the war Vance found himself reminiscing more of the past. These memories soon brought along the strong emotions that anger and revenge would suppress back then. He began taking up smoking to hide the mood swings he was prone to having since his miso-olanzapine doses did not deal with them.
Quiver helps him cope with all these memories by being there for him and keeping him busy and occupied.
» SPARTAN-II BLUE TEAM: Reunited
YES… this is how it should’ve been…. not that lazy design they actually gave them.